Simple ray tracing in pure Javascript

As a quick diversion, I recently followed Peter Shirley’s excellent Ray Tracing in One Weekend guide, which is a terrific refresher of the surprisingly simple math involved in ray tracing.  And in the spirit of Atwood’s Law, I decided to do it in Javascript, since I don’t work with Javascript very often, and thought I could use a refresher in it, as well. The result is some relatively passable Javascript code (which is slow as hell!), but some really pretty pictures:

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Some possible future work might be to create a renderer for black holes (in addition to regular spheres) which would actually curve the surrounding space and affect the direction of the rays. This would necessitate a radically more complex ray tracer, which would need to follow the path of the ray in a stepwise fashion using Boyer–Lindquist coordinates within the Kerr metric. Perhaps a project for another weekend (or two)!